Each of these buildings is 2x2 tiles in size and you must have at least one of each for Omega building (though you can eventually get up to 6 Omega Labs). At the beginning you are able to hold 15 items in Omega storage, and have a capacity of 5000 NeoSimoleons in the NeoBank which are upgradeable with Omega items, similarly to other upgrades in the game. Note that if you ever decide you don't want Omega, you cannot bulldoze or store these buildings. These are the Omega Storage, NeoBank, Omega Research Facility, and Omega Labs. Omega requires a few new government buildings. ![]() This guide is intended to give an overview to mayors new to Omega and provide tips/tricks to allow you to grow your Omega zones and turn your city into a futuristic-looking megalopolis! The ability to dip your toes into Omega is provided when you reach level 30. Omega residences do not use the standard police/fire/health buildings as other residential areas. Omega buildings have some of the highest base population (short of Epics) and are futuristic-looking residential buildings. Omega is here to guide you into the future with its advanced residences, utilities, and NeoSimoleons. Posts about cheats, exploits or hacks are never allowed.FB fan group has groups for trading, chatting, and club searches.Posts that are about Mayors Club recruitments or requests, trade, and other socially interactive purposes should be posted in the sister subreddit, /r/SCBuildIt_Classifieds, reserving this main sub for information, news, discussion, screenshots, tips, tutorials, and other content directly about the game itself.r/SCBI_Buildings archive of all limited time buildings.Guides / Wiki player written guides to share tips and tricks.SCBI Discord join to chat with other mayors, trade, and make friends.This subreddit is a place for players of the game to gather, discuss the game, and share tips and achievements with the community. While SimCity BuildIt has city building and simulation elements to it, it is geared as a social experience more than anything else. ![]() This is an unofficial subreddit for the mobile Freemium game by EA and Track Twenty. $/Min = Dollars per minute of total time requiredĢ Glass, 2 Sugar & Spice, 1 Fruit & BerriesĢ Plastic, 2 Chemical, 2 Electrical Comp.Check out our flair options above! Welcome to SimCity BuildIt Total = minimum time to manufacture raw goods and assemble item for export (hours:minutes) Raw M = minimum time to manufacture raw materials Materials Required = raw goods needed to assemble itemsĬritical Path = raw good with longest assembly time. Max Value = maximum value if selling on the global marketplace Special thanks to who started compiling some of these numbers, giving me a head start. ![]() Let me know if you find any mistakes in my calculations or have a question. If you do that, you'll get completely different numbers. You can do much better on the $/min calculation by making batches of larger quanitites. Thus if you need nails and planks, I assumed you'd build the metal and wood at the same time and then build nails and planks in succession at the Building Supply Store. I took that into account when calculating the times as well. Occasionally, raw goods are manufactured in the same building so you can only do one at a time. If you want to shorten the overall build time, the critical path item would be a good one to purchase. The "Critical Path" column lists the raw good with the longest build time. For example, if metal and plastic is needed, only the plastic time was carried forward. I assumed that when possible, raw goods would be manufactured at the same time. What item will net you the highest profit per minute in SimCity BuildIt? What item should you purchase instead of waste time waiting for? To discover the answers to this question I calculated the minimum build times for every item in the game.
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